Pick a slot to see everything that can roll there. Or open the full matrix and filter all 80 echoes by slot, type, or name.
The number on each card is that slot’s pool — how many different echoes can land there. A smaller pool means a better chance of hitting the one you want.
Echo weights are not equal, so some echoes turn up far more often than others. This table shows what can roll, not how likely it is.
Five echoes are greyed out in the source sheet: they were rollable once but can no longer appear. Turn on Show retired to see them.
No echo in the sheet is marked rollable on Cape. Either capes take no echoes, or that column was never filled in.
The sheet flags the flat, percent and attack-speed damage rows as unconfirmed. Ping @matthewcodes with corrections or extra detail.
Every result a calamity gem can produce, in sheet order — roughly best at the top, worst at the bottom. The sheet leaves the percentage column blank, so none of these odds are known. The good / bad tags are our reading of each effect, not sheet data.